A significant goal for my campaign is to create a system that does not allow me to have a perfect understanding of what will happen, when, and where during the course of a campaign turn. What I mean is that most all rule systems for miniature games, and a great many board games, allow the…
The combat system for my campaign tactical rules has gone through a great many changes over the years of working on the project. Originally, I modified the Hail Caesar and Black Powder rules from Warlord games, but as I worked towards creating an economic model that worked across all ages of conflict, things fell apart…
The practice of hiring mercenaries by European powers had largely disappeared following the Thirty Years’ War. As my imagi-nations setting spans a multitude of centuries, I must allow for nations or leaders to hire mercenary units, to realize the additional combat potential beyond what their populations could sustain. An interesting aspect of this campaign element…
Adding on to the last post. The elements of each brigade, the battalions, are to have individual Strength Points which represent both the number and potential fighting abilities of the unit. In larger-scale games, where corps and armies are represented on the field, then the only necessary addition required for the current iteration of my…
I happen to like a fast-play American Civil War ruleset published by Little Wars TV. It does not have a lot of detail, being an army-level game with brigades as elements of combat and manuever, but this lack of minutae does allow for some fast action on the tabletop. Of course, like many, if not…
The major players in my world are the Kingdom of Nurglundia, the Duchy of Tzeeland, Emirate of Slaavia, and as previously mentioned, the Duchy of Khornwallistein. The latter name being combination of Khornwall and Wallistein, two principal cities, depending on the timeline, of that nation. With a wink and a nod, some will readily recognize…
A central player in the story of my imagi-nations world is the Duchy of Khornwallistein. Yes, that is a mouthful to say aloud, but the actual term has personal meaning for me, beyond what many familiar with Games Workshop’s lore will readily see. This “modern” duchy, in the timeline of my world, is akin to…
The expression of imagi-nations take can varied forms, although most commonly in fiction writing. Harry Turtledove’s Darkness series, being but one example of the transposition of a fantasy setting onto a retelling of major portions of the Second World War. Without going into detail, the first novel of the series, Into the Darkness, relates the…
I must acknowledge that I am not the originator of the term “Imagi-nations” which often appears with a different spelling. The two best known “first generation” proponents of Imagi-Nations were Charles Grant, author of The War Game, and Brigadier Peter Young who, among a other works, wrote Charge!: Or How to Play Wargames. Both respected…