A significant goal for my campaign is to create a system that does not allow me to have a perfect understanding of what will happen, when, and where during the course of a campaign turn. What I mean is that most all rule systems for miniature games, and a great many board games, allow the…
The combat system for my campaign tactical rules has gone through a great many changes over the years of working on the project. Originally, I modified the Hail Caesar and Black Powder rules from Warlord games, but as I worked towards creating an economic model that worked across all ages of conflict, things fell apart…
Adding on to the last post. The elements of each brigade, the battalions, are to have individual Strength Points which represent both the number and potential fighting abilities of the unit. In larger-scale games, where corps and armies are represented on the field, then the only necessary addition required for the current iteration of my…