Variations of the Game

The result of my rules-writing effort, at least in this current instance, is to create a body of rules which cover a wide-ranging period of warfare, from Ancients to Far-Future, and to also provide different play experiences, based on what the player(s) want.

Below are some of the variations for which rules will be provided.

Quick-Play

All units have 5SPs and no lead battalions. The brigade rating is determined by a die roll during army creation. Each hit removes one SP. A unit roster is not required.

Standard

All infantry units have 5SPs with lead battalions; cavalry and artillery having 3SPs and cavalry with lead regiments. Each battalion/squadron has its own rating, summed together for the brigade/regiment rating. Each battalion has three hits. A unit roster is not required, but is recommended.

Detailed

All units have differing SPs, depending on the organizational structure, but usually 2 to 5, although 6 for those nations with mass infantry doctrines. Each battalion has its own rating, summed together for the brigade rating. Each battalion has several hits ranging from 2 to 8, depending upon national doctrines and unit qualities. A unit roster is required.

Corps/Army level

Each maneuvering unit or base of miniatures is equivalent to an infantry or cavalry brigade, with division-level artillery support in the form of either heavy batteries and/or horse batteries.  Corps commanders and CinCs are represented on the tabletop.

Division level

Each maneuvering unit is a battalion of infantry, two or three squadrons of cavalry, and a battery of guns. Division commanders, Corps commanders, and CinC are represented on the tabletop, if present.


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